Unreal Day
2026

Belgrade, Serbia
June 4th

The wait is over—SGA is excited to announce the incredible, versatile and inspirational speakers and community friends joining us at Unreal Day 2026!

From top-tier Unreal Engine developers to pioneers in virtual production and digital humans, these industry leaders are ready to share hard-earned insights, live demos, and behind-the-scenes stories. Whether you’re building worlds or shaping characters, this lineup will spark your next big idea.

More names are coming soon, but why wait? Grab your ticket now and secure your spot at the heart of the Unreal community!

Speakers & Participants

Ivan Cherevko

Ivan Cerevko is a Lead Character Artist with over 13 years of experience in the game industry. He began his career at Warhorse Studios, where he contributed to the critically acclaimed Kingdom Come: Deliverance and its sequel, Kingdom Come: Deliverance II. In his recent role at Hangar 13, he continues to push artistic and technical boundaries within the Mafia franchise.

Ivan Cherevko

Camille Kay

Camille Kay is a Tech Artist on the Developer Relations team at Epic Games, where she works to empower developers through specialized support and guidance. With a background in animation, digital art, and interactive entertainment, her passion is at the intersection of art and technology. Throughout her career, Camille has led the creative development of original award-winning content and provided technical art leadership on a variety of games and experiences with indie, AA, and AAA studios.

Camille Kay

Marlon R. Nunez

Marlon creates hyper-realistic digital humans, avatars, and characters that talk, react, and feel alive at Digito. Over the past decade he has crafted CG work for Ubisoft, Blur Studio, Electronic Arts, Netflix, and Goodbye Kansas, delivering production-ready realism at the highest industry standard.

Marlon R. Nunez

Angel Flores

Angel Flores is a Lead Programmer at Tanglewood Games, a UK studio supporting high-profile Unreal Engine projects. With an Architecture background, he began using UE in 2013 for VR before entering the games industry in 2021. He specializes in gameplay, performance optimization, and tools, with a focus on team productivity. Additionally, Angel teaches Unreal at the Architectural Association (London) and IE University (Madrid).

Angel Flores

IT'S SHAPING UP TO BE THE BEST ONE YET. SEE YOU SOON!

Partners