Unreal Day
2024

Belgrade, Serbia
October 24th

UNREAL DAY attracts audience from across Serbia, but also the region. We are lucky that it is the same case when it comes to speakers. 

Here are just a couple of names visiting us this year, while more will be announced in the coming weeks!

This year we are proud to welcome our colleagues and peers, industry leadres from such companies as


EPIC GAMES | 3LATERAL | REALITYCAPTURE | FAB |  METAHUMAN | DIGIC STUDIOS | MAD HEAD GAMES | MAGIC FENNEC | AGILE LENS | EBB SOFTWARE | SAE INSTITUTE | CRATER TRAINING CENTER | PACKAGE DEVELOPMENT |  TODAY’S GAME STUDIO | SPERASOFT | METROPOLITAN UNIVERISTY | 2DNAC & more!

Speakers & Participants

Vladimir Mastilović

Vladimir is leading worldwide development efforts focused on digital human technologies at Epic Games. He is also a Founder and General Manager at 3Lateral, a company acquired by Epic Games in 2019, recognized for its technologies for the creation of convincing and interactive digital humans. Vladimir’s contribution to computer graphics spans across data acquisition systems (3D and 4D scanning, photometric measurements) as well as compute pipelines for converting large data sets into interactive real time models. This work was applied in multiple award winning AAA computer games over the past 15 years. Vladimir currently focuses on the MetaHuman product suite, covering a range of solutions for creation, editing and animation of convincing and interactive digital characters. MetaHuman solutions are being applied across a range of experiences defining the future of interactive media.

Vladimir Mastilović

Alex Coulombe

Alex Coulombe is an architect turned XR-chitect crafting virtual worlds and the spectacles within. As Co-Founder and CEO of the award-winning NYC XR studio Agile Lens, Alex has pioneered enterprise solutions and new forms of narrative through emerging technologies. Since 2016, Agile Lens has collaborated on such notable projects as an annual live VR adaptation of “A Christmas Carol,” “The Orchard: Off Broadway” starring Mikhail Baryshnikov, and “Body of Mine,” the first LGBTQ+ app on the Meta Quest Store. Clients include NVIDIA, NASA, Intel, IBM, Samsung, T-Mobile, Vodafone, Four Seasons, Equinox, Lincoln Center, and The Late Show with Stephen Colbert. In addition to creative endeavors, Alex is a dedicated educator and advocate for real-time technology. He works with Epic Games developing courses, teaches as an Unreal Engine Authorized Instructor, operates the only Unreal Engine Authorized Training Center in Manhattan, hosts The Unofficial Unreal Engine Podcast, and recently wrapped assisting the Unreal Games Fellowship. His dedication extends to lectures and workshops at NYU, Columbia, Princeton, Ringling, Syracuse, Cornell, and Pratt, demystifying XR technologies for a wide range of in-person audiences. His online talks and tutorials have garnered millions of views. His research and insights have been published with SIGGRAPH and IEEE GEM.

Alex Coulombe

Camille Rivière

Camile is the director of Epicenter studio, a real-time training and production center. As game artist, she specialized in the environment and object creation. She first worked as a level artist and 3D artist in video games as a freelancer. Then she was a 3D trainer for professionals in 3D animation, video games, industry and architecture. For 7 years she mainly taught them game engines, but also a series of software to create a real 3D production pipeline such as Maya, Substance Painter and Unreal. Camile was also a teaching director in a higher education school, where she was in charge of 3D art and animation classes, video games and development. This allowed her to be as close as possible to these professions and to create a coherent pedagogy. She passed 2 professional certifications ACI and UAI which ensure my knowledge of these software.

Camille Rivière

Joan da Silva

After his studies in Visual Arts, Joan Da Silva founded in 1997 the creative studio Artepict, a pioneer company in animation and online video games. He then worked for the major players in the gaming industry, notably as a Producer for Ubisoft and Creative Director at Rovio. He then focused on education, first as the director of two of the major Digital Arts Schools in France, LISAA in Paris and then ARTFX in Montpellier. He’s now the Education Advisor for Epic Games helping the creative industries in the adoption of Real Time Technologies

Joan da Silva

Attila Szigeti

Attila began his DIGIC career 12 years ago as a coordinator, then 4 years later became the Director of Character Division. 4 months ago, he was appointed as Head of DIGIC Studios to our expanding Studios branch, created to leverage the maturing engine-based technologies in high-quality animated content creation for the gaming and entertainment industry.

Attila Szigeti

Sava Živković

Sava Živković is a Director based in Belgrade, Serbia with over 14 years of experience working in CG animation. He developed a strong passion for moving images in his early days of studying design at Belgrade University of Applied Arts, and upon graduating he decided to pursue a filmmaking career. Sava directs for Axis Studios and Hydra Studios, and he also runs his own independent production. His Directing work includes critically acclaimed and award winning short films like IRRADIATION, HUXLEY, FREIGHT, and IFCC, as well as game cinematics for Dead Island 2, Diablo Immortal, Outriders, Solium Infernum, Destiny 2 and Gears of War 5.

Sava Živković

David Garcia

Always driven by a passion for technology, he has spent years optimizing and improving workflows, particularly in BIM for various AEC projects. In 2015, he transitioned to integrating BIM with Unreal Engine, developing innovative workflows and enhancing user experiences. His expertise later expanded into Virtual Production, where he has made significant contributions both in production and on set. As a Gold Certified Unreal Instructor, he has served as a senior instructor and mentor in the Animation Fellowship program, after starting as a TA in its second iteration for Storytelling. He is also the founder of UT-HUB, BaboonLab, and Magic Fennec, where he has achieved recognition as a Gold Service and Training Center Partner for Epic Games. He has led projects such as the MSG Sphere Digital Twin, global real estate initiatives, and Virtual Production for commercials like Audi, as well as films and TV shows for Netflix, Amazon Prime, and HBO Max.

David Garcia

Silvia Tuha

Silvia is a Product Specialist at Epic Games, where her passion for technology has driven her to explore photogrammetry, laser scanning, 3D modeling, and Unreal Engine. Previously, her enthusiasm for learning led her to research workflows related to cultural heritage, BIM, and GIS. Currently, she focuses on the RealityCapture and RealityScan products.

Silvia Tuha

Jakub Vanko

Senior Technical Product Manager Jakub Vanko is a seasoned photogrammetry and 3D laser scanning specialist currently working at Epic Games Slovakia, formerly Capturing Reality, the creators of the RealityCapture photogrammetry software. With a strong foundation in the geospatial industry and a deep passion for 3D art and visual effects, Jakub has honed a diverse skill set encompassing photogrammetry, geodesy, laser scanning, GIS, remote sensing, and 3D modeling, which ultimately led his career to Epic Games.Bio: The portrait photo is attached.

Jakub Vanko

Nicola di Meo

Nicola di Meo is a VFX/CG Supervisor, 3D Artist, and Senior Compositor with over 11 years of experience in entertainment design and more than 4 years in the film and commercial industries . Specializing in 3D animation and compositing, he is skilled in a variety of software including Cinema4D, Maya, Houdini, Unreal Engine, and Nuke. Nicola is also the founder of UNSPACE, a company focused on virtual production, with projects featuring stars like Vincent Cassel and Johnny Depp. He has presented on virtual production at IEEE GEMS 2024 in Turin and Milan, sharing technical insights into emerging technologies. Known for his strong communication skills, Nicola excels in collaborative environments and continues to drive innovation in VFX and virtual production.

Nicola di Meo

Katerina Bulatova

Katerina is a Product Manager at Epic Games, working on both ArtStation and Fab. She has over 13 years of experience creating platforms for digital art, games and entertainment industries, mostly notably ArtStation Marketplace and ArtStation Jobs. She crafts products with the intention of building the best user experience for asset creators and their clients.

Katerina Bulatova

Aleksandar Danilovac

During his university studies in Serbia, he discovered his passion for video game creation through a Computer Graphics course, where he first explored 3D game development. This initial spark led him to continue his education by enrolling in an online 3D course at Gnomon in the U.S. He later joined Think Tank’s 3D program, which provided top students with the opportunity to complete their final semester in Canada. In 2021, he began his career at inXile as an environment artist. He later transitioned to Electronic Arts (EA), contributing to the FC (2024) project and working on the immensely popular virtual card system, which generates over a billion dollars annually. After some time, he chose to return to inXile, feeling that the large corporate environment was not aligned with his career aspirations. Alongside his professional work, he has been a mentor at Think Tank Training Centre, guiding over 60 students on their journey into the gaming industry. After three years, he was honored to take on a more significant teaching role, instructing an entire class during their third semester.

Aleksandar Danilovac

Nikola Adamović

Nikola Adamović graduated from the Academy of Arts in Novi Sad in 2024, specializing in music production and sound design. His first steps in the gaming industry began in early 2022 with the “Playing Narratives” program organized by SGA. Shortly after, he started working at Matterya Talent Development as a Community Coordinator for educational programs in collaboration with 3Lateral and Epic Games in Novi Sad. In addition to his contributions to the local community, Nikola is also a part-time Fortnite creator, focusing primarily on Rocker Racing experiences developed in UEFN (Unreal Editor for Fortnite).

Nikola Adamović

Dejan Čičić

Founder of Dexsoft Games, an outsourcing studio specializing in 3D and environment art. With over 15 years of experience in the gaming industry, Dejan has worked as a Senior 3D Generalist and Level Designer, founding Dexsoft Games 10 years ago. He began his career as a 3D modeler in 2009 and has since grown his company to offer over 200 asset packs on the Unreal Engine Marketplace. Dejan’s journey spans from developing PC educational games to creating high-quality assets for Unreal Engine developers worldwide.

Dejan Čičić

Marko Šovljanski

Studied Animation and Visual Effects at the Academy of Arts in Novi Sad. He was engaged in computer graphics in the fields of architecture and motion graphics before finally choosing to work on video games. Experience working on characters, environment art, and environment concept art on video games.

Marko Šovljanski

Ivica Milarić

Ivica Milarić was born in Novi Sad. Growing up, an IBM XT he got in 1990 opened his lifelong fascination with video games, and a video store membership card kickstarted his love for movies. A few years later, the City Library in Novi Sad gave him access to another art that he loves very much – literature. In 2009, he graduated in Psychology from the Faculty of Philosophy in his hometown, and since 2014 he has been working in the entertainment industry as a video game designer. Since 2020, he has been working as a professional associate at the Video Game Design study program at the Academy of Arts in Novi Sad, where he became a Master of Dramatic and Audiovisual Artist in 2022. He has been fortunate to be involved in a number of educational projects, as well as continue to work within the entertainment industry, primarily on video game development and film art projects.

Ivica Milarić

Darko Subotin

Darko is a graduated audio-visual artist and master of visual effects and an authorized Unreal Engine lecturer. He received his education at the Academy of Arts in Novi Sad and worked there as a professional associate. He is the co-founder of the Department of Visual Effects, Animation and Game Art at the Faculty of Dramatic Arts in Belgrade, where he is employed as an assistant professor. He has worked on numerous projects in the entertainment industry, on video games, short films and stage plays. He designed the game design course on the Game Lab platform and collaborated with the Crater Training Center as a lecturer on the Train the Trainers course and the European Summer of Unreal program. He participated in the SGA programs Playing Narratives and Unreal Day. Since 2023, he has been a regular instructor at the Unreal Fellowship: Storytelling program at Epic Games Novi Sad.

Darko Subotin

Milan Ličina

Crafting one of a kind narratives using state-of-the-art technology, with extensive experience in real-time graphics, gaming, new media, creative industries, event and exhibition design. New Media Designer and Creative Technologist from Belgrade, Serbia. Passionate about art, design and technology. More precisely, their intersection as platform for creating immersive narratives and experiences. Skilled in creative coding, rapid prototyping, AR/VR development, 3D modeling, motion graphics, rendering, UX/UI/FUI design, game engine utilization, video editing and sound design. Recently, he started experimenting with deep learning and AI in art. Works as a Creative Tech Specialist at Galerija12 in Belgrade, Associate Professor at Metropolitan University, as the Founder of Vidra creative studio and also as an independent digital artist. Milan is also Epic Authorized Instructor Partner for Unreal Engine.

Milan Ličina

Mihailo Radošević

Mihailo Radošević is a freelance production designer and a CG artist. He completed his studies in Interior and Furniture Design in 2012 and earned a master’s degree in Scenography in 2014, both at the Faculty of applied arts in Belgrade. While studying, he gained professional experience in film and TV scenography. By 2016, he shifted focus to freelancing and personal projects, enrolling in doctoral studies in Scenography at the Faculty of applied arts. He has worked on projects for clients like Kitbash3D, Learn Squared, Axis, Revenant, and UMD. Mihailo obtained his Doctor of Applied Arts degree in 2022 and currently resides and works in Belgrade.

Mihailo Radošević

Marko Bosanac

Marko Bosanac, a whiz of film, theater, and football, is a creator whose work is a testament to his deep appreciation for narrative and visual artistry. His dedication to the craft is evident in his corporate work and his independent projects. His most recent endeavor, a short animated film created using the highly advanced Unreal Engine 5 and Meta-Human, is a testament to his skill and vision. This film has already achieved significant recognition, earning 15 awards in various film festivals and competitions. Bosanac’s ability to blend technology with storytelling has not only positioned him as a leading figure in regional and international creative scenes but also as an influential force that continues to inspire and shape the industry.

Marko Bosanac

Adam Kovač

Adam received his high school education at the 9th Gymnasium in Belgrade, after which he enrolled at the Faculty of Organizational Sciences with the idea of dealing with (operational) management. Although he was then interested in optimizing the work process, he began his career in a combination of circumstances in financial consulting at the international company EY. There, he made analyzes and reports that help with the acquisitions of larger companies (SBB, Imlek, Knjaz Milos, Bambi…). One of them was a turning point. While working on the acquisition of 3Lateral by Epic Games he met the 3Lateral team. Today, it is in this company that it helps clients choose the right technology solutions, helps the growth of local startups and creative communities, and deals with marketing and public relations. Adam also has a great love for mentoring. During his studies and career, he mentored more than 100 students of the Faculty of Organizational Sciences in groups, and individually (1 on 1) about 30 students and team members.

Adam Kovač

Filip Karzić

Currently living in Serbia and working as a 3D artist – focus of his work is on 3D modeling and texturing assets while also creating levels later sold on the Unreal Engine online store. Also worked on a couple of games as a 3D artist. Previously worked as an architect in Kragujevac (Serbia) and participated in a wide range of projects ranging from concept and design stage to CGI realistic architectural visualizations. Found out his true call – designing places and ambiences, from macro to micro level thus enabling players to enjoy every scene in a game.

Filip Karzić

Larisa Ivetić

3D Generalist, Technical Artist and Level Artist in Game Development with 6 years of active experience in the industry. She started her career independently, out of her interest and passion for video games and the artwork of their production itself. As a self-taught 3D artist, she gained her development mainly from experience in the production of video games on various platforms for Android, iOS, and PC platforms with experience working in two game engines – Unreal Engine and Unity. Currently working as a Lead 3D Artist, Tech Artist and Level Artist at PackDev. She was a participant in various game jam programs (Unity, UEFN), as well as a participant in the Unreal Fellowship: Worldbuilding program organized by Epic Games, 3lateral, Materriya, in 2023, and from this year she is also an official Autodesk-certified 3D artist for 3ds Max software and Maya.

Larisa Ivetić

Miloš Baskić

Miloš Baskić is a prominent Serbian software engineer, game developer, and artist, actively involved in the gaming industry. Milos has an MA degree in Software Engineering from Harvard University, a Game Development & 3D Animation degree from Salzburg University of Applied Sciences, and attended an exchange program in Game Development at the Polytechnic University of Catalonia in Barcelona. His education was a key factor for opening new doors and fostering trust in his leadership abilities, particularly in overseeing this large-scale initiative. Miloš has 7 years of professional experience in game development on notable titles including Fortnite, The Bornless, Wasteland 3, Amnesia: Rebirth, Torchlight 3, Jamie’s Toybox, Pirate Clash, Grow Big or Go Home, and America’s Most Wanted. He has 4 years of experience managing online digital stores, successfully completed an EU-funded project, and has led a project with 40 team members. Baskić is the founder of PackDev company and important member of Cathedral Studios, where he focuses on creating and designing immersive gaming experiences. He is also known for his artistic contributions in 3D modeling and design, with a portfolio that includes a wide range of assets such as modular environments and detailed character models, showcased on platforms like ArtStation. His portfolio is diverse, extending beyond game development into digital art and design, demonstrating his versatility across both technical and creative fields.

Miloš Baskić

Dušan Gavrilović

Dušan Gavrilović is a Serbian business leader and game developer and co-founder of PackDev, currently acting as its CEO. With 5 years of practical experience in sales, production, accounting, and business management, Dušan’s diverse skill set has been instrumental in shaping PackDev’s growth. In just 3 years of experience in video game development and business management, Dušan has achieved significant success, working on major projects. His accomplishments led him to work on The Bornless, where his success earned him a new role as Project Coordinator at Cathedral Studios. This progression highlights his ability to quickly rise in the industry, combining his leadership skills with his passion for gaming. As the former CEO of an accounting firm, Dušan successfully led an EU-funded project, showcasing his capability in managing complex, multi-faceted initiatives. In addition to his role at PackDev, he works as a Project Coordinator at Cathedral Studios, further honing his leadership in the gaming sector. His passion for gaming, combined with his extensive business acumen, drives his ongoing efforts to create innovative and engaging experiences in the industry.

Dušan Gavrilović

Alexander Stolyarov

With over 20 years of experience in full-cycle software development, Alexander brings an exceptional blend of expertise in game development and engine work. His deep knowledge of custom tech stacks, proprietary systems, and commercial engines has positioned him as a key player in the industry. As a leader in team management, project oversight, and software architecture optimization, he has been instrumental in driving innovation and efficiency. His contributions have been pivotal in elevating several high-profile franchises, including Mortal Kombat, Injustice, XDefiant, and many others, ensuring their continued success and market relevance.

Alexander Stolyarov

Predrag Milošević

Experienced Head of Department with a demonstrated history of working in the education management industry. Skilled in Photography, Computer Animation, and Film. Strong arts and design professional with an MFA focused on Digital Arts from University of Arts in Belgrade.

Predrag Milošević

Uroš Jovanović

Having started his journey into the world of digital art during his studies at the Faculty of Architecture in Belgrade, Uroš strives for the constant evolution of his creativity in the field of digital art. Today, as a 3D generalist, with many years of experience in the field of architectural visualization, conceptual art and the film industry, he focuses on creating atmosphere, solving technical problems and creating and implementing various 3D models. Uroš’s focus is on creating exceptional digital environments, whether they are interactive in nature or conceptual solutions.

Uroš Jovanović

Nikola Šoškić

Founder of Shosha Games studio and a kid that grew up playing video games that has the luck to be making them now.

Nikola Šoškić

Marko Šašić

Marko Šašić is a character modeler and business developer at 2DNAC, who bring characters to life through cutting-edge scan data and animation. With more than a decade of experience in the industry, his passion lies in creating lifelike digital doubles that push the boundaries of what’s possible. He specializes in human and humanoid head retopology and optimization for complex animations, ensuring the integrity of delicate rigs and maximizing the available options. 2DNAC focuses on delivering top-tier quality for games and commercials.

Marko Šašić

Bojan Banjanin

Bojan Banjanin works as an assistant professor at the Faculty of Technical Sciences in Novi Sad, Serbia. He teaches subjects related to the development of computer games and multimedia at the Department of Graphic Engineering and Design, where his career began. He first became acquainted with Unreal Engine through the Train the Trainers course at Crater Training Center, where he gained the knowledge and skills that helped him implement Unreal Engine into the curriculum at his department. At the invitation of the student organization BEST, he organized two Unreal Engine training sessions for local and international students. In 2023, he participated in and completed the EMEA World Building Unreal Fellowship program. Since 2023, he has been teaching several programs at the Epic Games Novi Sad Educational Center.

Bojan Banjanin

Stefan Lolić

Stefan has been deeply involved in the game industry for more than eight years. He kicked off his journey focusing on Unity, where he played a couple of roles (web developer, QA, junior developer) in creating the indie game “Hellion.” The project pushed his boundaries and pulled him into the world of game development even more. As his career progressed, he branched out into Unreal Engine, taking on the challenge of working on the immersive and atmospheric game “Scorn.” This was a fantastic opportunity to train his skills with high-fidelity graphics and intricate game design, proving his adaptability and technical expertise. More recently, Stefan has been specializing in porting games to major consoles like Xbox and PS5. His current job involves leading technical teams to ensure that games run smoothly and meet performance standards across different platforms.

Stefan Lolić

Miloš Sadžakov

Currently employed for Epic Games (3Lateral) gave Miloš an opportunity to work on AAA video games projects. He is an experienced character rigger and animator. Great enthusiast for Unreal Engine. He has been a 3D generalist in the past, creating textures, sculpting inside of ZBrush, rendering using both classic renderers and realtime ones(Unreal Engine 4), making mocap systems using only Xbox’s Kinect. He has been working on designing scanning cabins in order to achieve the best photogrammetry results.

Miloš Sadžakov

Bojan Brankov

Bojan is a Game Developer and Engine Programmer fluent in both Unreal and Unity. He is also experienced software developer wickedly specialized in Microsoft. NET technologies. He spent more than a decade creating C# code and extensively worked in all Visual Studios from 2005 to 2017. He is highly familiar with most of the up-to-date technologies used in both web and windows forms based development having extensive knowledge of ASP.MVC, Linq2SQL, SQL, Entity Framework, ADO.NET, WCF, JavaScript, Jquery, HTML and CSS. His latest passion and professional calling is manifested by game development and game design with three years experience in Unity3D and two years experience with Unreal Engine and C++. He has a drive and positive results as a team leader enabled by rational soft skills and affiliative approach to people. He also ventured into the world of data visualization and data storytelling using D3 JavaScript libraries.

Bojan Brankov

Milica Čičić

As the Co-owner and Product and Marketing Lead at Dexsoft Games, her role involves overseeing product management, from designing engaging game worlds in Unreal Engine and Unity Engine to managing the entire product launch process, ensuring that each project meets our high standards of quality and creativity. She spearhead Desxsoft Games’ marketing and communication efforts, creating impactful strategies that connect us with our community and elevate our brand. She is committed to steering Dexsoft Games towards continued success and delivering exceptional experiences for our clients and partners.

Milica Čičić

Nemanja Kanjevac

Nemanja Kanjevac has always been drawn to artistic expression, starting with drawing and painting from a young age. He pursued graphic design in high school and later studied psychology, working as a therapist before discovering his true passion for gaming. This newfound passion led him to independently learn 3D art. Since joining PackDev in February 2022, Nemanja has taken on significant roles, including serving as Lead 3D Artist on various projects and currently working as a Level Designer. He has also contributed as a mentor for new team members. His skills were further honed through the Unreal Engine Fellowship, where he excelled and showcased his exceptional abilities. Additionally, he enhances his role as a solid technical artist skilled in modeling and environment creation. Proficient in Maya, Unreal Engine, ZBrush, Photoshop, and Substance Painter, Nemanja has 3 years of experience in creating professional-level digital assets and environmental art.

Nemanja Kanjevac

Marko Nešić

Marko Nešić is the co-founder of PackDev, with a fascinatingly diverse background from furniture design, interior design and production to ultimately, game development. Through his work experience one thing has always remained constant—his love for video games. In the gaming industry, he has successfully managed projects and organized teams of up to 15 members, showcasing his exceptional leadership and organizational abilities. As the driving force behind PackDev’s Unreal Engine Marketplace store, which is one of the most successful and visited profiles on the platform, Marko is responsible for packaging store content, developing innovative ideas, and managing the store’s overall operations. Beyond his marketplace responsibilities, Marko plays a crucial role in managing and organizing the PackDev team. His multifaceted responsibilities span from artist to manager, ensuring stability, coherence, and fostering creativity within the company. His unique blend of creative and managerial expertise continues to drive PackDev’s growth and success.

Marko Nešić

Filip Dobrinić

Filip has an MA in Informatics and his career as a game developer initially started as a Unity game engine developer in the domestic studio Cateia Games. He continued as a C++ programmer in the gaming studio Playrix Croatia, where he participated in the development of internal game features and systems for mobile games. He started developing complex PC games at the GD Entertainment studio, where he worked on a 3D RPG multiplayer project, implementation of new features, team organization, communication with clients and mentoring. He is currently working on the video game Resetna of the local studio Today’s Games and works on an internal project at Machina Game Dev Academy, and teaches the Unreal Engine beginners’ course.

Filip Dobrinić

Vanja Knežević

Vanja is a VR and game developer – by day he works at the International Committee of the Red Cross and develops VR simulations for training purposes, By night he makes Nazralath with Euclidean Studios. Learning about technology, society and art in order to become equipped to handle complex civilization-scale tasks. Long-term goal is to be capable to make the right decisions when they matter most. Strong background in working with data, extracting insights from it and telling stories. He is also a member of Board of Directors of the Serbian Games Association.

Vanja Knežević

Damir Halilović

Damir is In the industry since 2014. He started as the founder of a game dev team in a small production studio in Sarajevo. He developed several titles for mobile, Switch, and PC as part of that team, then went on to work as the Lead Programmer on Path of Titans, developing the title across 12 different platforms. Damir joined Mad Head Games in 2021, and worked as a Lead Programmer and Technical Director on several projects.

Damir Halilović

Miroslav Radmanović

Miroslav Radmanović isa seasoned professional with more than 15 years of experience and a passion for storytelling through cutting-edge technology. As a pipeline tool developer and character shape artist at 2DNAC, he focuses on bringing creative visions to life, leveraging his deep expertise in facial anatomy and movement. With a strong background in both technical and artistic aspects, I excel in crafting immersive experiences that captivate audiences. He is always open to connect with industry professionals, share insights, and collaborate on projects that push the boundaries of what’s possible in digital content creation.

Miroslav Radmanović

Nikola Simić

Nikola Simić went through the multimedia technical school as if he were making animation – quickly and with style. After that, he decided to take things to the next level and graduated from the College of Electrical and Computer Engineering majoring in Audio and Video Technology. While still in high school, Nikola fell in love with animation, and after finishing his studies, he devoted himself to developing his skills in the field of animation, VFX, Motion Capture, Metahuman technology. His motto for every new task he receives is – “Hold my beer!” And while other people see a problem, Nikola sees it as a challenge.

Nikola Simić

kӣr

Kӣr is the solo production epithet of Bane Jovančević, resident live artist and program manager of Belgrade’s club Drugstore. By combining traditional and experimental influences in electro-acoustic music, Kӣr creates the sound in which drone-navigated post-industrial textures and melodic movements transgresses into a tribal rhythms. The clash of synths and acoustic instruments invoke an audio landscape of sacral traditions and Balkan folklore rhythms. The basic concept is to challenge conventional and predominant rhythmic structures in music by juxtaposing traditional rhythms with contemporary electronic sound design. The visual imaginary invoked in the sound – that of a forest air, a river, a hum of birds – delivered through the ruthlessness of the machine, insist on an active listening. Released EPs and individual tracks like Imrali, Mramorje, Balčak, Zimovka went out on renowned labels such are Crème Organization, Yerevan Tapes, Rocket Recordings and DISK, after which Kӣr started doing music for theater and film.

kӣr

Tatjana Ristić

Tatjana sees herself as a mediator between academia and the gaming community. Writes scientific texts and participates in conferences about literature and video games, and is also trying to sign her first Narrative Design Document within the indie studio that is making a video game inspired by slava. Is working on launching a platform for gaming criticism in Serbia in the form of an animated pixel-art podcast. In SGA she is a Jack-of-all-trades but a Master-of-text.

Tatjana Ristić

Kristina Janković Obućina

In charge of member relations, ecosystem building, our programs, as well as events and initiatives, Kris is here to communicate with relevant stakeholders and provide all information about Serbia’s growing gaming ecosystem. With a strong background in journalism, communications, project management and dozens of trophies on her PS4 profile, she is always in the mood to talk about gaming and find a way to support young creatives and new projects. She has been with SGA since the very founding of the association and is dedicated to developing the domestic gaming industry and the visibility of our teams, companies and games locally, but also globally.

Kristina Janković Obućina

Relja Bobić

Relja is the author of numerous cultural and artistic projects realized in Serbia, as well as throughout Europe, in the USA and Canada. He is active as an independent curator, manager in the field of arts and cultural events, music promoter, radio author and translator. He has initiated and participated in hundreds of events, founded four international festivals, conceived many exhibitions, conferences, publications and informal educational programs. In 2012, he was one of the founders of the creative hub Nova Iskra, and later the European Creative Hubs Network. He prefers to design physical and cognitive spaces where young creatives can collaborate and create in new ways.

Relja Bobić

THE LIST IS NOW COMPLETE.
SEE YOU SOON SOON !

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